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<H1><img src="qrc:/liveedit.png" width=32> Live Edit</H1>

<P>Starting from version 4.5.0, QLC+ offers a functionality which allows the adjustment of your
<A HREF="concept.html#Functions">Functions</A> while in
<A HREF="concept.html#Modes">Operate Mode</A>.<br>
The Live Edit icon <img src="qrc:/liveedit.png" width=32> is located in the QLC+
top bar, beside the <A HREF="dmxdump.html">DMX Dump</A> icon <img src="qrc:/add_dump.png" width=32>
and it is activated only when the user has switched to Operate Mode.<br>
When clicking on the Live Edit icon, a <a href="selectfunction.html">Function selection</a> panel
will be displayed, allowing the selection of the function you want to adjust.<br>
When you press OK, the correct editor will be displayed for editing that function.<br>
At the moment, the following functions are supported for live editing:
<UL>
 <LI><img src="qrc:/scene.png" width=32> <A HREF="concept.html#Scene">Scene</A>
    will open a <A HREF="sceneeditor.html">Scene Editor</A><br>
    Note that by default the editor will be set in "Blind mode" when you edit a Scene that is not currently running, in case you want to
    make the changes effective only when the Scene is being replayed the next time it is selected. For a currently running Scene the editor will open in live mode by default.
 </LI>
 <LI><img src="qrc:/chaser.png" width=32> <A HREF="concept.html#Chaser">Chaser</A>
    will open a <A HREF="chasereditor.html">Chaser Editor</A></LI>
 <LI><img src="qrc:/efx.png" width=32> <A HREF="concept.html#EFX">EFX</A>
    will open an <A HREF="efxeditor.html">EFX Editor</A></LI>
 <LI><img src="qrc:/rgbmatrix.png" width=32> <A HREF="concept.html#RGBMatrix">RGB Matrix</A>
    will open an <A HREF="rgbmatrixeditor.html">RGB Matrix Editor</A><br><br>

The types of functions listed in the <a href="selectfunction.html">Function selection</a> can be selected by using the filter check boxes at the bottom of the panel.<br>
There is an option at the top of the panel to list currently running functions only.<br><br>
Note that if another function is running when performing a live edit, HTP channels in the other function may prevent some adjustments from being seen on the stage. </LI>
</UL>
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